Yugioh 5D's New Memento Item

If you have a suggestion which would be of benefit to the game, post it here.
Please keep them to the point & realistic. Thanks.
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Satellite Trash
Satellite Trash
Posts: 30
Joined: Fri Nov 16, 2012 7:08 pm

BYOND:
Dooney1
PostPosted: Sat Jan 16, 2016 3:52 pm
Since we're in the 5D's era

Item Name: Broken Vizor:
Item Icon: WIP

Abilities:

"WIP"

Anime Effect Changes:


T.G. Blade Blaster: 1 Tuner Synchro Monster1 or more non-Tuner Synchro Monsters
You can Synchro Summon this card during your opponent's turn. You can discard 1 card to negate the activation of an opponent's Spell/Trap Card, and destroy it. Once per opponent's turn, you can remove this face-up card from play. If this card is removed from play this way, it is returned to your side of the field during the End Phase. When this card is destroyed, you can draw 1 card and Special Summon the monsters used in its Synchro Summon if they are in your Graveyard.
Changes:

T.G. Catapult Dragon: Once per turn, you can Special Summon 1 Level 3 or lower Tuner monster from your hand. This card can also be treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card, you can halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "T.G." monster from your Deck to your hand. You cannot Summon it this turn.
Changes:

T.G. Cyber Magician:When using this card as a Synchro Material Monster, the other non-Tuner Synchro Material Monsters can be sent from your hand. This card can also be treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card, you can halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "T.G." monster from your Deck to your hand. You cannot Summon it this turn.
Changes:

T.G. Drill Fish: Any Battle Damage this card inflicts to your opponent is doubled. This card is also treated as a Machine-Type monster. When a Spell/Trap Card you control that specifically affects Machine-Type monsters affects this card, halve this card's original ATK and DEF.
Changes:

T.G. Gear Zombie: You can have 1 face-up Machine-Type monster on the field lose 1000 ATK to Special Summon this card from your hand. This card is also treated as a Machine-Type monster. When a Spell/Trap Card you control that affects Machine-Type monsters affects this card, halve this card's original ATK and DEF
Changes:

T.G. Halberd Cannon: 1 Tuner Synchro Monster2 or more non-Tuner Synchro Monsters
You can negate the Summon of a monster, and destroy it. This effect can be used up to the number of Synchro Material Monsters used to Synchro Summon this card. When this card is removed from the field, you can Special Summon 1 "T.G. Blade Blaster" from your Extra Deck. When your opponent activates a monster effect that would remove a monster(s) from the field, you can negate that effect and have that monster lose 800 ATK.
Changes:

T.G. Hyper Librarian: 1 Tuner + 1 or more non-Tuner monsters
This card can also be treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card, halve this card's original ATK and DEF. When a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
Changes:

T.G. Jet Falcon: If this card is used as a Synchro Material Monster for a Synchro Summon and sent to the Graveyard, inflict 500 damage to your opponent. This card can also be treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card, you can halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "T.G." monster from your Deck to your hand. You cannot Summon it this turn
Changes:

T.G. Metal Skeleton: When a Synchro Monster on the field is destroyed, you can Special Summon this card from your hand. This card is also treated as a Machine-Type monster. When a Spell/Trap Card you control that specifically affects Machine-Type monsters affects this card, halve this card's original ATK and DEF.
Changes:

T.G. Power Gladiator:1 Tuner + 1 or more non-Tuner monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card can also be treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card, halve this card's original ATK and DEF. When this card is destroyed, draw 1 card, and that card can't be used during this turn.
Changes:

T.G. Recipro Dragonfly: 1 Tuner + 1 non-Tuner monster
Once per turn, you can select 1 face-up Synchro Monster you control. Send it to the Graveyard, OR return it to the Extra Deck. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them. This card can also be treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card, you can halve this card's original ATK and DEF. When this card is destroyed, you can draw 1 card.
Changes:

T.G. Rush Rhino: This card can also be treated as a Machine-Type monster. If a Spell/Trap Card you control targets this card, you can halve this card's original ATK and DEF. If this card attacks, it gains 400 ATK during the Damage Step only. If this card is destroyed, you can add 1 "T.G." monster from your Deck to your hand. You cannot Summon it this turn.
Changes:

T.G. Striker: If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. This card can also be treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card as a Machine-Type monster, you can halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "T.G." monster from your Deck to your hand. You cannot Summon it this turn.
Changes:

T.G. Warwolf: When you Special Summon a Level 4 or lower monster, you can Special Summon this card from your hand. This card can also be treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card, you can halve this card's original ATK and DEF. When this card is destroyed, you can add 1 "T.G." monster from your Deck to your hand. You cannot Summon it this turn.
Changes:

T.G. Wonder Magician: When this card is destroyed, you can Special Summon 1 Tuner monster from your hand. This card is also treated as a Machine-Type monster. When a Spell/Trap Card you control targets this card, you can halve this card's original ATK and DEF. When this card is destroyed, draw 1 card, and that card cannot be used during this turn. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
Changes:
Last edited by Dooney1 on Sun Jan 17, 2016 4:26 pm, edited 1 time in total.
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Shepardj
Ace Card:
Voltic Bicorn
PostPosted: Sat Jan 16, 2016 5:50 pm
only good card is anime blade blaster

OpieOP
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