Back to doing this - Ice Mana Beasts

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BYOND:
Shepardj
Ace Card:
Voltic Bicorn
PostPosted: Fri Sep 25, 2015 11:24 pm
Woke up this morning wanting to make Customs again, so I decided to do this. Decided to make an archetype based on MtG slightly and its resource management. If I don't get bored of the idea, other Attributes may follow. Tried to make the cards doable in today's meta while sticking to theme of mana management. Things might be a little broken since I'm not completely used to this again.

Also, deal with my shitty Wordpad shit, because f*** getting images to make actual cards.


Ice Domain - Frozen Fields
Continuous Spell
When this card is activated: put an Ice Mana Counter on it. Once per turn, during each of your Standby Phases, if this card has no Ice Mana Counters on it, put an Ice Mana Counter on this card. You can only activate one "Domain" Spell Card per turn.

Ice Domain - Crystal Palace
Continuous Spell
When this card is activated: put an Ice Mana Counter on it. Once per turn, during each of your Standby Phases, if this card has no Ice Mana Counters on it, put an Ice Mana Counter on this card. Once per turn, during either player's turn, you can remove one Ice Mana Counter from your side of the field: activate one "Domain" Spell card from your deck. You can only activate one "Domain" Spell Card per turn.

Ice Domain - Snow-Capped Mountain
Continuous Spell Card
When this card is activated: put an Ice Mana Counter on it. Once per turn, during each of your Standby Phases, if this card has no Ice Mana Counters on it, put an Ice Mana Counter on this card. Once per turn, during either player's turn, you can remove one Ice Mana Counter from your side of the field: draw one card, then discard one card. You can only activate one "Domain" Spell Card per turn.

Ice Domain - Chilly Cave
Continuous Spell Card
When this card is activated: put an Ice Mana Counter on it. Once per turn, during each of your Standby Phases, if this card has no Ice Mana Counters on it, put an Ice Mana Counter on this card. Once per turn, during either player's turn, you can remove one Ice Mana Counter from your side of the field: add one "Mana Beast" monster from your deck to your hand. You can only activate one "Domain" Spell Card per turn.

Ice Domain - Hidden Iceburg
Continuous Spell Card
When this card is activated: put an Ice Mana Counter on it. Once per turn, during each of your Standby Phases, if this card has no Ice Mana Counters on it, put an Ice Mana Counter on this card. Once per turn, during either player's turn, you can remove one Ice Mana Counter from your side of the field and target one "Mana Beast" monster in your graveyard: add that card to your hand. You can only activate one "Domain" Spell Card per turn.

Ice Domain - Frozen Lake
Field Spell Card
You can only activate one "Domain" Spell Card per turn. When this card is activated: put an Ice Mana Counter on it. Once per turn, during each of your Standby Phases, if this card has no Ice Mana Counters on it, put an Ice Mana Counter on this card. Face-up "Domain" Continuous Spell cards cannot be destroyed by card effects. Once per turn, you can discard one "Ice Domain" Spell Card: draw one card. If the drawn card is an "Ice Domain" Spell Card, you can reveal it to your opponent, then shuffle it into the deck to draw one card. Once per turn, you can shuffle two face-up "Mana Beast" monsters from your Extra Deck into your deck, then you can choose and activate one of the following effects:
*Add one "Ice Mana Beast" monster from your deck to your hand.
*Add one "Ice Domain" Spell card from your deck to your hand.

Ice Mana Beast - Polar Bear
WATER ****
8/8
Beast/Pendulum/Effect
[You can only activate this card by removing two Ice Mana Counters from your side of the field. When this card is activated, destroy this face-up card.]
This card cannot be Normal Summoned or Set. This card can be Special Summoned from your hand by removing one Ice Mana Counter from your side of the field. If this card is destroyed while in your Pendulum Zone: you can destroy one monster on the field.
2000/1000

Ice Mana Beast - Snow Feather
WATER *
1/1
Winged-Beast/Pendulum/Tuner/Effect
[You can only activate this card by removing one Ice Mana Counter from your side of the field. When this card is activated, destroy this face-up card.]
This card cannot be Normal Summoned or Set. This card can be Special Summoned from your hand by removing one Ice Mana Counter from your side of the field. If this card is destroyed while in your Pendulum Zone: you can add one face-up "Mana Beast" monster from your Extra Deck to your hand.
0/0

Ice Mana Beast - White Lizard
WATER ****
3/3
Reptile/Pendulum/Effect
[You can only activate this card by removing one Ice Mana Counter from your side of the field. When this card is activated, destroy this face-up card.]
This card cannot be Normal Summoned or Set. This card can be Special Summoned from your hand by removing one Ice Mana Counter from your side of the field. Once per turn, you can remove one Ice Mana Counter form your side of the field and target one face-up "Mana Beast" monster in your Extra Deck: Special Summon the target. If this card is destroyed while in your Pendulum Zone: you can destroy one Spell or Trap card on the field.
1200/1800

Ice Mana Beast - White Wolf
WATER ***
6/6
Beast/Pendulum/Effect
[You can only activate this card by removing two Ice Mana Counters from your side of the field. When this card is activated, destroy this face-up card.]
This card cannot be Normal Summoned or Set. This card can be Special Summoned from your hand by removing one Ice Mana Counter form your side of the field. Once per turn, you can remove one Ice Mana Counter from your side of the field: all face-up "Mana Beast" monsters you control gain 800 ATK until the end of your opponent's turn. If this card is destroyed while in your Pendulum Zone; Send this face-up card in your Extra Deck and one face-up "Mana Beast" monster from your Extra Deck to the graveyard: Fusion Summon one "Mana Beast" monster from your Extra Deck that lists these monsters as Fusion Material.
1100/700

Ice Mana Beast Ruler - Minor
WATER *****
Warrior/Synchro/Effect
1 "Mana Beast" Tuner + 1 "Mana Beast" non-Tuner
When this card is Synchro Summoned, put one Ice Mana Counter on this card for each WATER monster used for the Synchro Summon of this card. Once per turn, by removing two Ice Mana Counters from your side of the field: Shuffle one face-up "Mana Beast" from your side of the field or Extra deck into your deck, then you can shuffle one card on the field into the deck. This card gains 100 ATK for each face-up "Mana Beast" monster in your Extra Deck. If this card is destroyed and sent to the graveyard, draw one card.
2300/1700

Ice Mana Beast Lord - Minor
WATER Rank ****
Warrior/Xyz/Effect
2 "Mana Beast" monsters
You can Xyz Summon this card by using a face-up Rank 3 or lower "Mana Beast" Xyz monster instead. When this card is Xyz Summoned, detach all non-WATER attribute monsters from this card, then put one Ice Mana Counter on this card for each WATER monster underneath it. During either player's turn, when your opponent would Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: detach two Xyz Material from this card and remove two Ice Mana Counters from your side of the field; negate the Summon or activation and if you do, destroy that card. This card gains 100 ATK for each "Mana Beast" monster in your graveyard.
2100/2500

Ice Mana Beast Noble - Minor
WATER ******
Warrior/Fusion/Effect
"Ice Mana Beast - White Wolf" + 1 other "Mana Beast" monster.
When this card is Fusion Summoned, place one Ice Mana Counter on it for each WATER monster used for its Fusion Summon. When this card is Fusion Summoned: you can send up to three face-up "Mana Beast" monsters in your Extra Deck to the graveyard; Destroy cards on the field up to the number of cards sent to the graveyard this way. Once per turn, you can remove two Ice Mana Counters from your side of the field and target two "Mana Beast" monsters in your graveyard: Shuffle those targets into your deck, then draw two cards. This card loses 100 DEF and gains 200 ATK for each "Mana Beast" monster in your graveyard.
1700/3000
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