On the wings of a Gryphon -Image heavy, don't open on Dialup

Share your custom card creations!

Forum rules

If you are new to the forum you should review the Forum Guidelines.
User avatar
Game Admin
Game Admin
Posts: 2763
Joined: Mon Mar 22, 2010 3:02 am
Location: The Different Dimension
BYOND:
JemGryphonkin
Ace Card:
Gren Maju Da Eiza
PostPosted: Fri May 15, 2015 8:54 pm
Just for grins, I'll post the custom archetype I've been working on mostly for my own personal amusement on here. Btw, I got every picture I used out of Google Image Searches, I did not create any of them.

Because Konami doesn't like Gryphons.

As one can probably tell by my user name, I'm a fan of Gryphons. I'm also a fan of banishing cards, my favorite IRL card is Gren Maju Da Eiza. So, I decided to make a Gryphon archetype with a banishing component. It's a complete archetype in and of itself, and created in a vacuum at this point; it might be rediculous when combined with other cards, but I've tried to mitigate that as much I can.

Note: This archetype does logically include "Phantom Gryphon", "Gryphon's Feather Duster", and "Gryphon Wing" - though I wouldn't use any but maybe Phantom Gryphon in it.

Main Deck Monsters
Image
Cyclone Gryphon
Level 4, 1700/1000, WIND, Winged Beast/Effect
You can Special Summon this card (from your hand) by banishing 1 "Gryphon" monster from your Graveyard. If you do, you cannot Special Summon "Gryphon" monsters from your hand for the rest of the turn. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Target 1 Spell or Trap Card on your opponent's side of the field; Destroy it. The effect of "Cyclone Gryphon" can only be activated once per turn.

Image
Golden Gryphon
Level 4, 1400/1400, FIRE, Winged Beast/Effect
You can Special Summon this card (from your hand) by banishing 1 "Gryphon" monster from your Graveyard. If you do, you cannot Special Summon "Gryphon" monsters from your hand for the rest of the turn. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Add 1 "Gryphon" monster from your deck to your hand (except "Golden Gryphon"). The effect of "Golden Gryphon" can only be activated once per turn.

Image
Hunting Gryphon
Level 4, 1800/1200, EARTH, Winged Beast/Effect
You can Special Summon this card (from your hand) by banishing 1 "Gryphon" monster from your Graveyard. If you do, you cannot Special Summon "Gryphon" monsters from your hand for the rest of the turn. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Target 1 monster on your opponent's side of the field; Destroy it. The effect of "Hunting Gryphon" can only be activated once per turn.

Image
Silver Gryphon
Level 4, 900/2100, WATER, Winged Beast/Effect
You can Special Summon this card (from your hand) by banishing 1 "Gryphon" Spell Card from your Graveyard. If you do, you cannot Special Summon "Gryphon" monsters from your hand for the rest of the turn. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Add 1 "Gryphon" Spell or Trap Card from your deck to your hand. The effect of "Silver Gryphon" can only be activated once per turn.

Image
Thunder Gryphon
Level 5, 2400/1500, LIGHT, Winged Beast/Effect
You can Special Summon this card (from your hand) by banishing 2 "Gryphon" Spell Cards from your Graveyard. If you do, you cannot Special Summon "Gryphon" monsters from your hand for the rest of the turn. You can treat this card as Level 4 for the Xyz Summon of a "Gryphon" Xyz Monster. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Select 2 of your banished "Gryphon" cards, other than "Thunder Gryphon"; return 1 to your Hand, and 1 to your Deck.

Image
Darkness Gryphon
Level 8, 2900/400, DARK, Winged Beast/Effect
You can Special Summon this card (from your hand) by banishing 2 "Gryphon" Trap Cards from your Graveyard. If you do, you cannot Special Summon "Gryphon" monsters from your hand for the rest of the turn. This card cannot be Special Summoned from the Graveyard. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Choose Monster, Spell, or Trap cards; this turn, all your opponent's cards of the selected type are negated until the End Phase.

As you can see, the Gryphon monsters are intended to be somewhat swarmy, but limited by the "1 special summon from hand per turn" clause on them. They all support the player or hinder opponent when banished as well.

There's 2 more Main Deck monsters to look at, before we see the Extra Deck Monsters, however.


Image
Gryphon Mage - Azure
Level 1, 700/600, WATER, Spellcaster/Tuner
When this card is Normal Summoned: You may select 1 of your banished "Gryphon" monsters; Special Summon it (You cannot Special Summon other cards, except from your Extra Deck, the turn you use this effect.) When this card is used as Synchro Material for a "Gryphonkin" monster, you can treat its level as 2. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Target 1 "Gryphon" monster on your field; that card is uneffected by the effects of other cards until your opponent's End Phase.

Image
Gryphon Mage - Jem
Level 1, 500/500, LIGHT, Spellcaster/Tuner
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card is used as Synchro Material for a "Gryphonkin" monster: You can banish 1 "Gryphon" card from your Graveyard. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Target 1 "Gryphon" monster on your field; That monster gains 500 ATK.

Tuners; a herald of things to come, as the evolution of Gryphon-kind... the kin of Gryphons (Gryphonkin for short) as well as the strongest combination of Gryphon power arrive from the extra deck!


Extra Deck Monsters

First, since I just showed off those Tuners, might as well show the Synchros; Descend, Gryphonkins!


Image
Gryphonkin Knight - Jem
Level 5, 2400/1200, DARK, Warrior/Synchro/Effect
1 tuner + 1 or more non-tuner "Gryphon" monsters
This card inflicts Piercing Battle damage. Negate the effects of monsters destroyed by this card. If this card is destroyed and sent to the Graveyard: Select 1 "Gryphon" monster in your Graveyard; Return that card to your hand.

Image
Gryphonkin Mage - Azure
Level 6, 2300/2500, WIND, Spellcaster/Synchro/Effect
1 tuner + 1 or more non-tuner "Gryphon" monsters
When this card is Synchro Summoned: target up to 2 "Gryphon" monsters in your Graveyard: Banish them, and negate their effects that would activate when banished, and if you do, draw 1 card for each card banished by this effect. When this card is destroyed and sent to the Graveyard; select 1 "Gryphon" Spell Card in your Graveyard; Return it to your Deck.

-- Note, I wanted a way to get a bit of draw power in the deck, but i realized that drawing and triggering monsters would probably be OP, hence the negating the banished monster's effect clause. This clause shows up later in a spell as well.

Image
Gryphonkin Lord - Vanith
Level 9, 2400/1800, EARTH, Warrior/Synchro/Effect
1 tuner + 1 or more non-tuner "Gryphon" monsters
When this card is Synchro Summoned: Target 1 "Gryphon" monster in your Graveyard; equip it to this card as an Equip Spell Card. Any time you would banish a "Gryphon" monster(s) in your Graveyard, you may equip 1 of those cards to this card instead. This card gains 500 ATK for each card equipped to this card by its effects.

The Gryphonkin aren't the only way power is progressed, though. The Gryphons themselves can band together to forge stronger incarnations of themselves as well!

Image
Sunfire Gryphon
Rank 4, 2500/2000, FIRE, Winged Beast/Xyz/Effect
2 level 4 "Gryphon" monsters
Once per turn, during your Main Phase, you can select one of your banished monsters, and target one face-up monster on the opponent's field: Detach 1 Xyz Material; shuffle the banished monster back into your deck, and if you do, deal damage to your opponent's Life Points equal to the ATK of the targeted monster.

Image
Permafrost Gryphon
Rank 4, 2300/2600, WATER, Winged Beast/Xyz/Effect
2 level 4 "Gryphon" monsters
Once per turn, during your Main Phase, you can select one of your banished Spell Cards, and target one face-up monster on the opponent's field: Detach 1 Xyz Material; shuffle the banished card back into your deck, and if you do, negate the effect of that monster as long as it remains on the field.

--Note this next card i made a while back as part of my random Customs Thread, remade as Rank 4. It can just as easily not be a Number card, but I felt it was fitting at the time. Of course I had to change its Number as well due to IRL #86, which is a pity because #86 had an amusing double meaning with Banishing...

Image
Number 75: Dimensional Gryphon
Rank 4, 1500/1500, LIGHT, Winged Beast/Xyz/Effect
2 level 4 monsters
This card gains 300 ATK for each Xyz Material. Once per turn, you can attach one of your banished monsters to this card as Xyz Material. When this card is destroyed and sent to the Graveyard: For every 2 Xyz Material attached to this card when it was destroyed, banish 1 "Gryphon" monster in your Graveyard.

-- Now, on one last note; The Gryphon Mages were feeling left out, so decided they should have a way to combine forces as well.

Image
Gryphon Mage - Aurynian Lord
Rank 1, 1200/1400, LIGHT, Spellcaster/Xyz/Effect
2 level 1 "Gryphon Mage" monsters
Once per turn, during your Main Phase or Battle Phase: You can detach 1 Xyz Material from this card and send 1 "Gryphon" monster from your field or Hand to the Graveyard; Perform a Synchro Summon, using those 2 monsters (only) as Synchro Material. This card cannot be destroyed in battle if you control a "Gryphonkin" monster.

(Really, i just wanted an Xyz Monster that could trigger a Synchro Summon. lol)

However, they found even this wasn't enough to protect their home from the ravages of their foes. So a new evolution was born...


Extra Deck Monsters: Evolutions

First, the evolution of Xyz! More Gryphonkins descend, to defend their Gryphon allies.

Image
Rank-Up-Magic - Gryphon's Force
Spell Card
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Attribute as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, you can attach 1 "Number" monster from either players graveyard to the Summoned monster as Xyz Material.

Pretty Standard fair for a RUM spell, but the main aspect it has going for it is that it ranks up by matching Attribute, not by matching Type; the Gryphonkins aren't winged beasts, they are the allies of the Gryphons. I have 2 Chaos Monsters for RUM.

Image
CXyz: Chilling Flame Gryphonkin
Rank 5, 2800/2000, FIRE, Dragon/Xyz/Effect
3 level 5 Monsters
(This card's Attribute is always treated as FIRE and WATER.)
Once per turn, during your Main Phase, you can select one of your banished cards, and target two face-up monsters on the opponent's field: Detach 1 Xyz Material; shuffle the banished card back into your deck, and if you do, deal damage to your opponent's Life Points equal to the ATK of one targeted monster, and negate the effect of the other as long as it is on the field.

(Paranthesis effect is a card condition, like summoned skull is always an archfiend, or Cyber Harpie is always Harpie Lady. Makes it allowable to rank-up from Sunfire or Permafrost.)

Image
Number C75: Dimensional Gryphonkin
Rank 5, 1500/1500, LIGHT, Spellcaster/Xyz/Effect
3 level 5 LIGHT monsters
This card gains 300 ATK for each Xyz Material. Once per turn, you can attach one of either player's banished monsters to this card as Xyz Material. When this card leaves the field, banish cards in your opponent's Graveyard equal to the number of Xyz Material on this card. If this card has "Number 75: Dimensional Gryphon" attached to it as Xyz Material, it gains the following effect: Once per turn, you can detach one Xyz Material monster that was originally an Xyz Monster; This card's name, effect, and original attack become the same as the detached monster's, until the end of the turn.

Now, I made special care to make sure that the Synchros contained 3 attributes, and the Xyz contained 3 attributes. This leads to the final Gryphonkins... what happens when the power of Synchro monsters combine with the power of Xyz. But first, the catalyst to that combination!

Image
Gryphonkin Ascension
Spell Card
Fusion Summon 1 "Gryphonkin" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.

And the final evolutions...

Image
Shadow Gryphonkin - Corruption
Level 10, 3000/1000, DARK, Spellcaster/Fusion/Effect
1 "Gryphonkin" Synchro Monster + 1 "Gryphon" Xyz Monster
This card gains corresponding effects based on the Attributes of its Fusion Material:
FIRE: When this card destroys an opponent's monster in battle, inflict damage to your opponent's Life Points equal to that monster's original ATK.
DARK: "Gryphon" monsters on your field inflict Piercing Battle Damage, and cannot be destroyed by opponent's card effects during the Battle Phase.

Image
Alluring Gryphonkin - Enticement
Level 10, 2800/2100, WIND, Winged Beast/Fusion/Effect
1 "Gryphonkin" Synchro Monster + 1 "Gryphon" Xyz Monster
This card gains corresponding effects based on the Attributes of its Fusion Material:
WIND: Return up to 2 "Gryphon" Spell or Trap cards from your Graveyard to your deck: For each card returned, draw 1 card.
WATER: Negate the effects of all cards on your opponent's field, until your opponent's next End Phase.

Image
Devestating Gryphonkin - Force
Level 10, 2700/2600, EARTH, Winged Beast/Fusion/Effect
1 "Gryphonkin" Synchro Monster + 1 "Gryphon" Xyz Monster
This card 500 ATK for each card equipped to it by its effects. This card gains corresponding effects based on the Attributes of its Fusion Material:
EARTH: When this card destroys an opponent's monster in battle: Equip it to this card.
LIGHT: When this card is summoned: You can equip one of either player's banished monsters to this card.

Spell and Trap Support
-- Note, the two cards I view as strongest are specifically not named "Gryphon" cards, so as to not be recyclable and searchable by the effects of the monsters.

Image
Aerial Warfare
Counter Trap Card
When a monster(s) would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Tribute 1 "Gryphon" monster; negate the Summon or activation, and if you do, destroy that card. Each player can only use the effect of "Aerial Warfare" once per duel.

- In ways a better Solemn Warning, I felt justified in "once-per-duel"ing it.

Image
Gryphon's Feather Storm
Trap Card
When your opponent activates a Spell or Trap card, or the effect of a monster card: Send the top card of your deck to the Graveyard; If the card sent was a "Gryphon" monster, negate the opponent's card effect, and destroy it. The effect of "Gryphon's Feather Storm" can only be activated once per turn.

Traps are designed with a bit of LS-style mill, to help fuel the graveyard for other effects.


Image
Gryphon's Feathered Barrier
Trap Card
When your opponent's monster declares an attack; Send the top 3 cards of your deck to the graveyard, and activate the following effects based on the number of "Gryphon" monsters sent to the Graveyard:
1: Negate the attack.
2: Target 1 Monster on your opponent's field; Destroy it, and end the Battle Phase.
3: Target 1 Spell or Trap card on your opponent's field; Destroy it, then draw 1 card.

Image
Gryphon's Final Strike
Quick-Play Spell Card
Tribute 1 "Gryphon" monster on your field, then activate the following effect based on its Attribute:
EARTH: Destroy 1 face-down card on the field.
WATER: Draw 1 card.
AIR: Return 1 monster on the field to its owner's Hand.
FIRE: Inflict 1000 Damage to your opponent's Life Points.
LIGHT: Look at your opponent's hand and all of their Set cards.
DARK: Banish 1 card on the field.

--Note: discounting the Tuners, the main deck Gryphons also span all 6 attributes. This is a gemini spark inspired sort of thing, with effects in many cases loosely built off the elemental Monarchs.

Image
Gryphon's Wind Blade
Spell Card
Target 1 face-down Spell or Trap card on your opponent's field; Destroy it, and if you do, you can send 1 "Gryphon" monster from your Deck to the Graveyard.

-- Tried to balance compared to things like Galaxy Cyclone/MST, while supporting the theme.

Image
Scarlet Gryphon's Pride
Spell Card
Discard 1 "Gryphon" monster from your hand, and banish 1 "Gryphon" Spell or Trap Card from your Graveyard; Draw 2 cards. You can only activate 1 "Scarlet Gryphon's Pride" per turn.

--All good Archtypes need a draw card, and banishing spells or traps don't help the theme much so it's not a double advantage like something like Solar Recharge.

Image
Wind Beneath Thy Wings
Spell Card
Target 3 "Gryphon" cards in your Graveyard; Banish them, and if you do, Special Summon 1 "Gryphon" monster from your Graveyard.

--My reborn, can banish spells/traps/or monsters, but no monster effects. Not a "Gryphon" card to try to balance it.


Hope you enjoy reading as much as I enjoyed designing.
SwiftBlackNinjaMan wrote:Jem is an adult in every sense of the word. He does not need this game or these forums to boost his self-esteem making him entirely unbiased. He's also a sensible person.

End of first episode of Arc V should have gone like this -- "Wait, did you just summon a bunch of monsters in 1 turn?" "Yeah, so?" "Well, isn't that against the rules?" "SCREW THE RULES I MAKE UP CARD MECHANICS WITH MY PENDANT"
User avatar
Envoy of Infinity
Envoy of Infinity
Posts: 908
Joined: Sat Jan 08, 2011 7:53 am

BYOND:
Y0- Y0
Ace Card:
Naturia Bambooshoot
PostPosted: Sat May 16, 2015 12:53 am
I like
Image
Image
User avatar
Game Admin
Game Admin
Posts: 8089
Joined: Sun Mar 21, 2010 7:34 pm
Location: I Have To Return Some Video Tapes
BYOND:
Eiza Redux
Ace Card:
Devoted Love
Guild:
THEM
PostPosted: Tue May 19, 2015 4:00 pm
IT'S ALL GARBAGE AND YOU ARE GARBAGE TOO but seriously neat names bro. 8-)
Image
Kochen wrote:Nothing is becoming outdated, you're just stupid.
User avatar
Game Admin
Game Admin
Posts: 2763
Joined: Mon Mar 22, 2010 3:02 am
Location: The Different Dimension
BYOND:
JemGryphonkin
Ace Card:
Gren Maju Da Eiza
PostPosted: Tue May 19, 2015 6:55 pm
-Eiza- wrote:IT'S ALL GARBAGE AND YOU ARE GARBAGE TOO but seriously neat names bro. 8-)

Thanks. I made images in Yugioh Card Creator, with images for all but 3 (RUM, Feathered Barrier, and Featherstorm). Might post em later for the lulz.
SwiftBlackNinjaMan wrote:Jem is an adult in every sense of the word. He does not need this game or these forums to boost his self-esteem making him entirely unbiased. He's also a sensible person.

End of first episode of Arc V should have gone like this -- "Wait, did you just summon a bunch of monsters in 1 turn?" "Yeah, so?" "Well, isn't that against the rules?" "SCREW THE RULES I MAKE UP CARD MECHANICS WITH MY PENDANT"
User avatar
Game Admin
Game Admin
Posts: 2763
Joined: Mon Mar 22, 2010 3:02 am
Location: The Different Dimension
BYOND:
JemGryphonkin
Ace Card:
Gren Maju Da Eiza
PostPosted: Sun Jun 21, 2015 2:31 am
Bump. Added the images.
SwiftBlackNinjaMan wrote:Jem is an adult in every sense of the word. He does not need this game or these forums to boost his self-esteem making him entirely unbiased. He's also a sensible person.

End of first episode of Arc V should have gone like this -- "Wait, did you just summon a bunch of monsters in 1 turn?" "Yeah, so?" "Well, isn't that against the rules?" "SCREW THE RULES I MAKE UP CARD MECHANICS WITH MY PENDANT"

Posts: 1
Joined: Thu Oct 20, 2016 8:23 am
Location: Leeds
BYOND:
4532
Ace Card:
Kuriboh
PostPosted: Thu Oct 20, 2016 9:00 am
I really love these great Gryphon pics gallery and useful conversations.
User avatar
Game Admin
Game Admin
Posts: 2763
Joined: Mon Mar 22, 2010 3:02 am
Location: The Different Dimension
BYOND:
JemGryphonkin
Ace Card:
Gren Maju Da Eiza
PostPosted: Thu Oct 20, 2016 2:46 pm
Thanks!
SwiftBlackNinjaMan wrote:Jem is an adult in every sense of the word. He does not need this game or these forums to boost his self-esteem making him entirely unbiased. He's also a sensible person.

End of first episode of Arc V should have gone like this -- "Wait, did you just summon a bunch of monsters in 1 turn?" "Yeah, so?" "Well, isn't that against the rules?" "SCREW THE RULES I MAKE UP CARD MECHANICS WITH MY PENDANT"

Return to Industrial Illusions

Who is online

Users browsing this forum: No registered users and 1 guest

cron